Tranceunions can be mobilized normally from the hand or through the special action of trance; during the main phase, a logicalist member can combine with a foreigner member to mobilize a tranceunion. During trance, you choose one of your logicalists and one of your foreigners on the field, overlap them, and search your hand and deck for a tranceunion member and place it on the field on top of both of them.
The cards under it become the tranceunion's soul (ソウル souru). While attacking, a tranceunion gets power+1000 for each card in its soul. Whenever a tranceunion leaves the field, all the cards in its soul move with it.
Most tranceunions have a Logic Drive ability: an ability marked with the icon. A tranceunion's Logic Drive ability can only be used if the tranceunion has soul under it, i.e. if it was mobilized through trance. Only one Logic Drive ability out of all of your members can be used per turn.
|Gameplay of the Luck & Logic TCG|
|Colors||Yellow ● Red ● Green ● Blue ● Colorless|
|Worlds||Monolium ● Disfia ● Tritomy ● Tetra-Heaven ● Septpia ● Luck&Logic Club|
|Card Types|| Member (Logicalist ● Foreigner ● Tranceunion ● Super logicalist)|
Tactics ● Gate ● Paradox ● My Logicalist
|Phases||Stand phase ● Draw phase ● Level phase ● Main phase ● Battle phase ● End phase|
|Zones|| Deck (Deck construction) ● Hand ● Field (Circle) ● Level zone ● Stock zone ● Battle zone ● Intercept zone|
Paradox zone ● Drop zone ● My Logicalist zone ● Purge zone ● Remove zone ● Secret tool zone
|Game Actions|| Attack ● Cost ● Destroy ● Draw ● Discard ● Logic ● Luck Drive ● Mobilize ● Purge|
Set ● Stand / Rest ● Refresh ● Stock boost ● Stock open/close ● Trance
|Terms and Keywords|| Ability (Logic Drive) ● Blink Move ● Covenant ● Explosion ● EX Soul ● Make|
Transmute (Secret Tool Skill) ● Trance Change ● T-rank ● Vanguard