All [ACT] and [Logic Drive] abilities have an associated cost, located in brackets before the rest of the ability. During your main phase, you may pay the cost to use the ability. If the cost is depicted as a number inside a circle, you put that many cards from your stock zone into your drop zone to use the ability. Some [AUTO] abilities also have costs; whenever a certain condition occurs, the ability gives you the option of paying the cost. If the cost is paid, the effect resolves.
All members also have an associated cost to mobilize them from the hand. Most of the time, this cost is 0, but in a few cases, members may cost cards in the stock zone to mobilize. To pay a cost to mobilize a member, put that many cards from your stock zone into your drop zone. Some abilities allow you to mobilize members; in these cases, unless specified otherwise, the mobilizing is done without paying the members' costs.
|Gameplay of the Luck & Logic TCG|
|Colors||Yellow ● Red ● Green ● Blue ● Colorless|
|Worlds||Monolium ● Disfia ● Tritomy ● Tetra-Heaven ● Septpia ● Luck&Logic Club|
|Card Types||Member (Logicalist ● Foreigner ● Tranceunion ● Super logicalist)|
Tactics ● Gate ● Paradox ● My Logicalist
|Phases||Stand phase ● Draw phase ● Level phase ● Main phase ● Battle phase ● End phase|
|Zones||Deck (Deck construction) ● Hand ● Field (Circle) ● Level zone ● Stock zone ● Battle zone ● Intercept zone|
Paradox zone ● Drop zone ● My Logicalist zone ● Purge zone ● Remove zone ● Secret tool zone
|Game Actions||Attack ● Cost ● Destroy ● Draw ● Discard ● Logic ● Luck Drive ● Mobilize ● Purge|
Set ● Stand / Rest ● Refresh ● Stock boost ● Stock open/close ● Trance
|Terms and Keywords||Ability (Logic Drive) ● Blink Move ● Covenant ● Explosion ● EX Soul ● Make|
Transmute (Secret Tool Skill) ● Trance Change ● T-rank ● Vanguard